Some actors are missing in the editor some of these include a few ammo and weapon actors. By right clicking a generator pick up actor and going to the ‘kexGeneratorComponent’ tab, you will see ‘singleObjectType” followed by a number. That… Read More ›
Turok 2 editor
Turok 2 SoE Mapping Editor Guide (Creating a Jump Pad)
First find the Jumppad Prefab in your actors list under the ‘misc” category. Create a square sector around the perimeter of the jumppad. Then we need to give those sector regions the correct properties. In the properties select: Jumppad Allow… Read More ›