DKR-Goldeneye

Author: Sixty Four


Date: January 1, 2019


Category: DKR Levels


Level: Various


Description:


Download: http://n64vault.wikidot.com/dkr-levels:dkr-goldeneye
Title : DKR-GE
Date Completed : 1-1-2019
Filename : DKR-GoldenEye64.xdelta
Author : Sixty Four
Email Address : duke64nukem@gmail.com

Description : This is a 4 level track pack featuring GoldenEye textures, sounds, and even assets. I made this to be sort of a thank you to the GoldenEye hackers, mostly SubDrag for his work on GoldenEye which also brought the ability to mod DKR and others. Thanks for all of your hard work and giving us stuff to do. lol. I will update this mod with fixes and there could even be more tracks. Maybe one day we get the custom characters working fully.

The 4 levels include in detail:

Temple: Replaces Ancient Lake: Its just a port of the Temple level. Not the best race track but fun none the less.

Basement Archives: Replaces Fossil Canyon: A mix of some set pieces from the level Basement and the level Archives. Strung together as a race track. Including my own sections to connect it.

Surface: Replaces Jungle Falls: Made from scratch using surface textures. Used the wooden cabins from GE.

Runway: Replaces Hot Top Volcano: Made from scratch using runway textures. Used the Dam levels lookout objects as some details. This level was also a bit of an experiment.

Additional Credits :
SubDrag for creating the editor and listening to my ramblings of DKR.
Carnivorous for updates to the editor and hearing what can be added xD
Rareware and especially its individuals for making these amazing games and so much more.
Wreck for the GoldenEye logo model: http://n64vault.com/ge-model-templates:goldeneye-logo-2-prop
Mosky2000 for amazing music tips

  • Play Information *

Race Type: : Standard Race
Adventure Mode : Yes – but I need to fix some textures
Tracks Mode : Yes
Multiplayer : Yes
Silver Coin Challenge : Yes
New Sound : No
New Music : Yes 6 midis from GoldenEye Surface, Archives, Statue Park, Intro, Runway, and Aztec
New Textures : Yes GoldenEye Textures
Vehicle(s) : Car/Hover/Plane you can drice tt as plane but plane ai wouldn’t fit in some of my really long tracks. This was sort of an experiment mod.
Emulator Compatible : Yes
N64 Compatible : Yes Everdrive 3.0

  • Construction *

Editor(s) used : DKR Setup Editor, GE Setup Editor, Blender.
Known Bugs :

Important Notes : An editor that supports 7 games, there’s no way to get bored.

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice.



Categories: Diddy Kong Racing, My Maps

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