Let’s first go over the User Interface.
I know! all these buttons what do they do?! Well let’s go over that real quickly. Its actually quite like Doom Builders Interface in a way. Especially Doom Builder 64. If you read all of this you will understand all of the buttons.
Starting in order I will go over each icon.
: First 3 are simple create a new map, open a map, or save a map. Those are easy!
: Obj Icon: I haven’t touched this myself very much and won’t go into depths. But what it does is extract certain areas of the map as an obj file. Which is a model file that works with this game. Or other games. Very common model file at times
: Wireframe mode: I didn’t need to use this at all making a map. But it does turn actors into a white line while meshes are blue. Maybe it could be used to quickly see through the hole map if you’re looking for something specific on your map.
: Ortho Mode: Birds eye view mode good for aligning floors and other walls with flat tops. Its also good for moving something across the hole map quickly!
: Hide static meshes: This toggles meshes to show and not show. This can be very useful when you’re using sector mode and maybe a mesh is blocking your views.
: Hide Fog: Easy simple get rid of the fog that would be seen while playing your map and for easier view while mapping. I stay with this off!
: Hide Sectors: This toggles sectors to show and not show. I don’t see much purpose for this as you can only see sectors while in sector mode. . But I didn’t need it once while mapping. I suppose it could help you find misplaced vertices!
: Hide Actors: This toggles Actors to show or not show. It is also a good thing to use in case any monsters or pick ups are blocking your view while doing sector mode in tight spots.
Now the important ones! xD
: Mesh mode: Place floors, walls, trees, details like vines, and almost every piece that goes on your map is a static mesh.
: Sector Mode: Without sectors Turok won’t be able to walk on the meshes. The sectors set the boundaries and can become complex quickly for room over rooms and things of that nature.
: Actors Mode (Things Mode) : This is how you place the player, pick ups, health, weapons, ammo, monsters, and even some atmosphere emitters like fire and smoke. Actors have actions.
: Toggle Grid Snapping: This helps you stay on grid with your map when placing some objects. It can help a lot. You can also right click a highlighted mesh/actor and choose snap to grid.
Draw Distance scale: I do not mess with this I find it best to keep it right where its at.
Test Play: Test play your map!! Make sure you save your map first before testing changes.
Categories: Turok Dinosaur Hunter Guides, Turok Dinosaur Hunter Mapping Guides