I decided to make a few models in blender using Turok 1 and Turok 2 textures. And even at times use actual pieces from the game (such as a skull etc) to add to my model to give them the connection but not all of them. Mostly I am just making pillars here first. I wanted to learn some more about models and make my own this year to start the year of differently.
Turok’s normal size floor model is 11.252 ft x 11.252 ft using the imperial scale in blender
Turok’s normal size wall is 11.252 x 5.626
1-13-18 Start Date
Textures set up and good to go.
I created a little hut first
Turned that hut into a corridor model that you can copy paste to make corridors. I have to make some more various version like a T and a curve (hopefully)
Made an open room that goes good with the corridors.
Tested it in T2. Somethings to fix there but it was great.
Kind of proud of my pillar xD Also, doesn’t that face remind you of a Raptoid from Turok 2? It does for me lol
From head on this texture kinda looks alike
Anyways, Made another random pillar.
I made pillar caps that go onto almost any pillar from the game to add style to general pillars I’m planning to make a few variants of them. You can even scale it up a little and make a small pool of water or something of it. I thought it was a versatile thing I could make.
In this one I have added some Turok models into the mix. I have used the Trex and the Human skulls on top there obviously. I also used Turok 1 and Turok 2 textures in these. Which I think is the way to go! No there’s no Doom esque going on here lol.
I really like this one!
Started messing with The Turok 3 axe trying to put it into turok 1. Exported from the N64 version using lemmy’s tool and debug mupen.
Made some floor models for the hell pack. Didn’t get to have much time the previous few days. This is turning into a mod, which will pit Turok into a dark hellish type of map. I’m going to separate this post from this one from here. So when it comes to the mod instead of the models I make I can separate them organized.