Author Archives
Level Designer/Creator of Turok Forums
I like level design in anything I can get into. I am just enjoying what I enjoy. I am a mapper in anything from Duke 3D, Turok, and Udk4. I am still in learning with the latter though. Level design is one of my passions. My favorite games are Turok and Duke Nukem. I also enjoy spending my time modding classic games like those also.
Games I have helped on:
Duke Nukem 3D : Megaton Edition - Quality Assurance
Turok: Dinosaur Hunter - Quality Assurance
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Turok Banjo Hunter WIP
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Darren Mitchell Interview (Turok)
Darren Mitchell is a composer who is probably most known for his time and production with Acclaim/Iguana game scores, not to say he hasn’t done other things. In the Turok community he is well respected for the legendary tracks he… Read More ›
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Creating Custom Turok models
I decided to make a few models in blender using Turok 1 and Turok 2 textures. And even at times use actual pieces from the game (such as a skull etc) to add to my model to give them the… Read More ›
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Banjo’s Backpack (Ventures)
I called this post ventures because I never really tried to use the editor much. Only for a small time back when I was fooling around or “trying” to fool around in a sm64 editor. I don’t think I had… Read More ›
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Winter Turok -Turok Dinosaur Hunter Mod/Map
Turok Sanctum Post and Info/download: https://turoksanctum.com/winter-turok/ Turok Sanctum Download: https://turoksanctum.com/download/winter-turok/ Turok Forums Release Thread: http://www.turokforums.com/t1-moddinguser-content/(release)-winter-turok/ Steam Download: http://steamcommunity.com/sharedfiles/filedetails/?id=1244246522 Info: I got inspiration from the two winter maps that were made this year. I didn’t have plans to make something. I recorded the Iced… Read More ›
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Turok Winter Map WIP (quick mod) -updated post-
12-16-17 – Start Date Out of the spur of the moment and inspiration from two Turok winter/xmas theme maps I decided to try and make a winter/xmas themed map. Its a bit late to start now! Time is ticking. And… Read More ›
